![]() ![]() blend files at the same time?īlend files in the track folder added a whopping 9,24 Mb to the file size. Instead of just defining this behavior once and clicking a button to output the release build, while getting rid of. You are not sure if this resource placed on the map.Ĭopy filename -> open the editor file corresponding to the resource type -> click ctrl+f -> search to find out ![]() the best advice is to get used to riding on a low stability and then just practice getting the feel of when to. Let's say you are done with the track and have a resource in your track folder. take off arcade physics and lower your stability to around 10 or so, then try to almost lay down the bike over the launch and then hold that direction until you are about to land and the throttle youre givin it should staighten you out. Mines similar to yours, I run a little more shock compression dampening in the rear (about 44 compared to your 25). Checking manually which resources end up being placed on the track isn't really 2018. You might try lowering your stability to give you more directional control. This requires extra manual work during the save phase.Ģ. Defining this behavior takes time + if you open a PSD, the default save path will be the file path. ![]() ![]() Bulk download from object threads saves time.ġ.1 You could filter by file type at this time and let the script move them to a specific folder, in case you need to edit them later. using your brain and not putting them in the track folder in the first placeġ. 808 wrote:You said you were gonna write a script to remove them from the folder instead of:ġ. ![]()
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